Bayonet Ring
Upgrades (Weapon Upgrades)
Modification | Upgrade Points | Availablity | Special | Cost | Source |
---|---|---|---|---|---|
Bayonet Ring |
0 | Common |
- |
100% of attached weapon's cost | SNV |
A bayonet ring is a simple upgrade added to a melee weapon of Small or lesser size. Once upgraded, the weapon can be mounted on a specific type of ranged weapon. The type of ranged weapon must be chosen at the time you install the upgrade; the weapon must be of at least Medium size, and it cannot require a tripod or other mount for any normal operation (such as a heavy repeating blaster). The most common combination is placing a vibrodagger on a blaster rifle, but other combinations are possible as well (such as a stun baton mounted onto a grenade launcher, a combination preferred for riot control).
While the upgraded melee weapon is mounted on its ranged weapon, the combined weapon becomes Large size, and it must be wielded in two hands. In addition, the melee weapon's damage dice increase by one step: d2 to d3, d3 to d4, d4 to d6, d6 to d8, d8 to dlO, dlO to d12. However, its damage type and weapon group stay the same despite these changes, and it is otherwise treated as a bayonet in all respects (see "Gun Club" and "Bayonet" on pages 52 and 121 of the Saga Edition core rulebook). Both the melee weapon with the bayonet ring upgrade and the ranged weapon can be used separately; mounting or removing the upgraded melee weapon requires a move action.